Mortal Kombat (2011 video game)

Mortal Kombat, also known as Mortal Kombat (2011), is a 2D fighting game with 3D graphics (2.5D) and the ninth installment in the Mortal Kombat series. It was developed by NetherRealm Studios (formerly known as Midway Games) and published exclusively under the Warner Bros. Interactive Entertainment label. The game was released for the PlayStation 3 and Xbox 360 systems on April 19, 2011 in North America, and on April 21 in Europe.
Mortal Kombat was officially announced on June 10, 2010, accompanied with a debut trailer which showcases the new presentation and gameplay features. Although set directly after Mortal Kombat: Armageddon, the game focuses on the earliest period in the Mortal Kombat series (the trilogy Mortal Kombat, Mortal Kombat II, and Mortal Kombat 3). The storyline involves the thunder god Raiden attempting to change the present by contacting his former self.
Upon release, Mortal Kombat received positive reviews (achieving an aggregated score of 85 out of 100 at Metacritic). The game is currently banned in Australia due to "extreme violence".

Mortal Kombat was officially announced on June 10, 2010, accompanied with a debut trailer which showcases the new presentation and gameplay features. Although set directly after Mortal Kombat: Armageddon, the game focuses on the earliest period in the Mortal Kombat series (the trilogy Mortal Kombat, Mortal Kombat II, and Mortal Kombat 3). The storyline involves the thunder god Raiden attempting to change the present by contacting his former self.
Upon release, Mortal Kombat received positive reviews (achieving an aggregated score of 85 out of 100 at Metacritic). The game is currently banned in Australia due to "extreme violence".

Gameplay

Mortal Kombat co-creator and creative director Ed Boon stated developers intended for Mortal Kombat to be accessible to the casual player[4] and more "engaging",[5] with experts on the fighting genre consulted[6] and new features were created to create a deeper fighting experience.[7]
Principal gameplay involves one-on-one fighting in a single 2D fighting plane, (at sixty frames per second)[8][9] although characters are rendered in three-dimension fashion,[10] the intent being to give depth and range to portrayals of various projectiles.[5]
Unlike previous Mortal Kombat games, four buttons on the game controller represent an attack and are linked to a corresponding limb. A "super meter" was also added which can be charged by various actions during battle such as performing a combo or getting hit by the opponent.[5] The super meter can be charged to three levels, with three special actions available. A single level can be used to deliver an enhanced version of one of the character's special attacks; two levels can be used to interrupt a combination attack, and the full three levels allow for the delivery of a special combination attack called an "X-ray move". During this attack, the camera provides an internal view of a defending character and shows bones and organs being broken or ruptured.[5][11] Extra features include the ability to play as multiple characters during the course of the story,[12] a Fatality training mode (allowing players to practice executing finishing moves),[13] the Challenge Tower, Tag team fighting and online mode.
The Challenge Tower mode is a single-player option Boon described as "similar to an arcade ladder". It includes 300 specific challenges of various difficulties providing currency rewards upon completion, with players having the option of using in-game currency to by-pass other difficult challenges.[5][13] Amongst the various challenges are "Test Your Might" (requires rapidly pressing buttons and specific timing to destroy blocks of varying difficulty), "Test Your Sight" (following an object hidden under a cup or skull and revealing the object after a shuffle), "Test Your Strike" (destroying a specific block in a stack) and "Test Your Luck" (battles with certain conditions, such as no jumping[13]) respectively. The four player tag-team feature is an original feature, allowing two players to play together.[14] Characters can suddenly appear on-screen and perform "assist attacks" or "special entry attacks" while the second character disappears.[5]
Developers stated that online gameplay for Mortal Kombat would be a main priority.[15] which GamePro editors called a "smart move",[16] The development team stated interest in capabilities to link the player's progression feed to their accounts held on social networking websites such as Facebook and Twitter, and recreate the feel of socializing with players in an arcade. The online mode includes a "King of the Hill" option, where up to eight players can act as spectators and play the winner of a fight. Spectators may also rate the fights and use the "forum" to determine how to perform various combos or moves observed during a fight.[5][12] A single-use online pass is also included with the game which is mandatory to access the online components. Online passes are also available from the PS Store and Xbox Live Marketplace.[17]

Characters

Boon stated in an interview with IGN that there was a focus on including characters from the first three games (Mortal Kombat, MKII, and MK3), claiming "If you have a favorite character from those games, you're probably going to see him or her in the game."[9] The game's roster offers twenty-seven characters (Baraka, Cyrax, Ermac, Jade, Jax, Johnny Cage, Kabal, Kano, Kitana, Kung Lao, Liu Kang, Mileena, Nightwolf, Noob Saibot, Quan Chi, Raiden, Reptile, Scorpion, Sektor, Shang Tsung, Sheeva, Sindel, Smoke, Sonya, Stryker, Sub-Zero and Cyber Sub-Zero - alternate character form) with the PlayStation 3 version featuring Kratos from the God of War series as a platform-exclusive character.
Game developers stated that the characters have been designed with the intent to make each character unique - each having their own individual stances, victory poses and Fatalities with no shared animations.[19] Lead designer John Edwards stated that characters are differentiated by features such as power and speed.[5] Producer Shaun Himmerick stated that the internal and external character design required "two months or ten weeks".[20] Boon stated that there is no exclusive character for the Xbox 360 version, claiming "Unfortunately, the circumstances didn't allow us to make a 360 exclusive."[21]

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